Jungle Quest

A low-poly 3D jungle adventure built for the browser: hunt for the Golden Idol, chop through vines, swing on whips, and dodge snakes and jaguars on desktop or mobile. Built at the Replit 10th Birthday Buildathon.

Category: Browser Game

Tech Stack: TypeScript, React, Three.js, React Three Fiber, Vite, DeviceOrientation API

What it is

Jungle Quest is a low-poly 3D adventure that runs in any browser: a sun-drenched jungle, a hidden Golden Idol, and a path through it that you cut yourself. You move with WASD on a desktop or by tilting your phone, look around with the mouse or your wrist, chop through vines with a machete, swing across gaps with a whip, and stay one step ahead of the snakes and jaguars that already live there.

Why it exists

Jungle Quest was built at the Replit 10th Birthday Buildathon. I wanted to see how far a single developer could push a real-time 3D game in the browser inside a hackathon window: no installs, no app store, just a URL anyone can open on their phone or laptop and start playing in seconds. The Indiana Jones fantasy of pushing through a wild jungle toward a golden idol was the most fun frame I could put around it.

From there it generalized: most browser games still feel like Flash holdouts, and most good 3D games still expect you to download something. Jungle Quest leans on modern WebGL, React Three Fiber, and the device sensors already sitting in everyone's pocket so the same build runs on a desktop with a keyboard and mouse, on a phone with tilt-to-look and tap-to-walk, and on a tablet somewhere in between.

What I built

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